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Found 6 results

  1. Except the battle is probably really far off... or may never happen. So once again I'm itching to write and, weirdly enough, seems like some of the new kids might be interested in a game. I'm gonna toss out what's in my head and if folks seem to like it alright we'll move forward. Battle for Solaris Solaris Solaris, known to travelers as "The City of Three Kings" is the prosperous capital city of an empire that has been mostly peaceful since it's inception some 150yrs ago. A center of art, learning and culture most upper class Solarians view their city as a paradise. It has it's underbelly, certainly, but most see the city as a perfect ecosystem. If it even could be threatened, it would be a force from outside those glittering russet gates. Sabir's from the north, perhaps, or those pesky Mentari who seem to be selling their wares on every street corner. They would never suspect a threat from within. And yet.... the glittering house still shudders in the wind. Generations have passed since the original Three Kings agreed to form a bond and end the Dragon's War and only the elderly King Theryn (Called "The King of Flowers" by his subjects) truly remembers the threat that lurks behind the dissolution of that pact. While the young King of the Northern country (Called "The Good Wolf" by his followers) has been away guarding his territorial lands from rogue Sabir tribes, the King of the East (The Red King) eyes the ailing Theyrn as The King of Flowers nears the end of his life without an heir.... or at least not a suitable one. Rumors of a romance between the Good Wolf and the Dragon Sage complicate matters further as to do the exploits of Prince Darius, the Good Wolf's younger brother. The Three Kingdoms The city of Solaris is the capitol of Elindaria. It is located not far from the Western Sea where two great rivers meet. Before Solaris was established as the capital city, Elindaria was ruled by 12 houses... 15 depending on who you asked. These factions still exist and although much of the animosity between them has ceased many feel loyalty to a particular King.... and not always the King that manages their territorial lands. The Good Wolf The Good Wolf's land is perhaps the second most proseprous of the three and stretches north from Solaris along the western sea. They are are a varied people, frigid and tough in the northernmost areas and seafaring ruffians in the southern western sea. It is managed by three houses which quarrel like brothers but would fight together if need be. The Northern People are generally the most accepting of Magickers, which makes sense seeing as their king is one. The Northern people appreciate good music, fine food and strong drink. The elementalists of the Northern People work with water and so magickers here are usually able to manipulate water and ice. This ability is not very uncommon and seems to run along family lines. Some rarer powers that may crop up among the Northern People include healing and shape-shifting. Elemental Healing among the Northern people is very rare but a very powerful gift when it crops up shape-shifting is more common (though still rare). Usually, Northern shape-shifters take the form of large wolves when they transform although it's not unheard of for Notherners to shift into bears or other large predators. The Good Wolf's flag is a deep blue with a silver orb in the middle representing the moon. Popular clothing colors are blue, black, silver, brown and white. Purple is reserved for nobility or those in positions of power. Wearing skins of animals is common. The King of Flowers The King of Flower's territory extends the furthest and is the most prosperous of the three Kingdoms. Most of the land is rolling hills and fields but some extends up to the warm southern sea or out towards the eastern mountains. This Kingdom includes 6 houses of which four are primarily agricultural, one consists of forest dwellers and one which consists of miners. It is difficult to say which house would go wear in the event of a war and only one of the houses has shown support for King Theryn's young Mentari heir. These people are very diverse, but the ones closest to Solaris tend to have tanned skin and smiling faces. Although it varies by house, many of these people are vegetarians and have a deep respect for animals even if they use them. The People of the Flower King are known for their colorful parties and intricate dances that are difficult for a non-native to learn. The elementalists of the Flower Kingdom work with plants. Oftentimes, these elementalists will have a particular type of plant they'll have an affinity for and so will be able to "sing" that particular plant into growing however they like. It's no wonder, then, that produce grown in these regions is prosperous. The ability to sing to plants is somewhat rare and so these people often end up in positions of power or prestige. Other gifts among these people include healing, shape-shifting and talking to animals. Healing is fairly common and most villages have a hedge witch of sorts who can heal minor injuries and illnesses (they are not as power as a Water Elementalist healer, however). Shape-shifting is rare in this Kingdom and generally not trusted. The most common form varies by household but deer, horses and birds are the most common. The ability to speak to animals is the rarest of all gifts and currently the only known person to have this gift is the King of Flowers himself. The King of Flower's flag is a deep green with six purple roses. Popular colors vary but browns, greens, yellows, gold and purple are all popular. Red is considered unlucky except when worn by healers (but healers often wear red to identify themselves). No colors are restricted based on class but generally the wealthier a person is the more colorful their outfit. Animal skins are considered tacky in some houses and are reserved for special occasions in others. The Red King The Red King's land are in the East and consist of fertile planes and resource rich mountains but recent years droughts in the Eastern lands have put strain on the economy. Technically, this land touches the Eastern Sea but to get to those cities requires a trek through the unforgiving Zyrican desert and so culturally those villages are quite distinct. People in the Eastern kingdom can be warlike and are somewhat hot-headed. They believe in appearances and Eastern Kingdom art, jewelry and architecture are world renowned. This Kingdom consists of three large houses, two of which are firmly loyal to the Red King and one of which, the house of the Southern Plainsmen, could be easily swayed. Although certain houses from the Flower King's territories are on good terms with the Eastern Kingdom, they tend to view outsiders with suspicion. Indeed, the villages Eastern Kingdom is most likely to suffer raids from outsiders be they Ogres, Mentari or Storm Callers. Of all the Kingdoms, this one is the least tolerant of Magic although their own elementalists are regarded as heroes. The elementalists of the Eastern Kingdom work with fire. Although this gift is not exactly common, the Red King makes sure he knows about every born elementalist to ensure they recieve the proper training. Other magical gifts are rare but occasionally an an elemental healer will crop up and there are a particular brand of shape-shifters who live on the border between the Eastern Kingdom and the Flower King's Territory who can manipulate fire AND turn into foxes. Although not really considered part of the Eastern Kingdom, sorcerers in the Zyrican desert are often summoners or shades. The Eastern Empire in the past (or maybe currently...) has harbored powerful alchemists and the land is rich with magical objects. The Eastern Kingdom also has rather intimate ties with the Dragon race and often make the most skilled Dragon Riders. The Red King's Flag is black with a golden dragon. Typical colors include red, brown, black, gold, orange and yellow. Jewelry and animal skins are both common and are signs of status. Blue and Green are considered "weak" colors. Purple is reserved for young children, for the dead and for those in mourning. The reason young children are often dressed in purple is because it is believed to trick evil spirits and so protect young children. The Dragon Sage Currently a female, the Dragon Sage is not so much a Queen as a head monk. She does have small cities (Called "Rooks" and often houseing dragons) scattered throughout the Kingdom she does not have any real lands. Some houses may say they are loyal to her and many merchants or low-nobility (particularly traders and airship pilots) consider themselves part of this unofficial "Kingdom". This is an elected position although there is a mystical element to the selection process. The history of the Dragon Sage is important. Before the war, their were no Dragon Riders. Although some individual dragons may have been friendly to humans they were on the whole hostile to the human race. At some point in the midst of the fighting a young child stumbled across an abandoned dragon hatch-ling and raised it as her own. She later went on to found the "Order of the Pale Mother" a lunar cult that generally sought peace and renounced magic with some exceptions notable exceptions (its a rather secretive organisation). When the founder and her dragon were still quite young, they were killed in a way that could be interpreted as martyrdom. The order that grew after that changed face somewhat. Although still largely an agent of peace, an obsession with Dragon partnership grew within the leadership. In the end, powerful leaders from within the Pale Mothers ranks partnered with magicians from the east to form "Dragon Blades" as a way to bond young dragons to their riders. With the power of their own dragons, the three Kingdoms (and that Dragon Sage) were able to drive Dragons (except those bonded to riders) out of the main Kingdom. Today, the Dragon Sage's Kingdom and the Order of the Pale Mother are still basically synonymous. Although members of the order no longer hold the same prejudices against mystics and magickers they tend to look down on simple elementalists. Strangly enough, Dragons have a powerful magic of their own so while being bonded to a dragon does not give one special powers it tends to enhance any existing magical abilities as well as increase the riders life span. It is rumored by the common that the Dragon Sage has been providing asylum to summoners and alchemists. There are also rumors of a romantic relationship between the Dragon Sage and the King of the Northern Kingdom. And then of course whatever trouble Prince Darius is getting into... Although Dragon Riders often wear the clothes of whatever Kingdom they were born in, members of the Order of the Pale Mother usually wear white with accents of blue, purple, pink, gold and silver. Moonstones on silver chains or bands are common because they will stifle mystical powers. Something followers believe helps them be closer to the pale mother. And I know a lot of that doesn't make sense but eh. It's a start and I wanted to write haha. No profile yet. Just let me know if your interested and if we get enough itnerest we'll move forward. Also, if anyone out there wants to critique what I've written (particularly the old RPers) I'd appreciate it. I feel like my ideas arn't totally reaching the page here. XP
  2. Silentflood

    Hunger Games Roleplay?

    Does anyone want to do a Hunger Games roleplay? I definitely want to be Katniss (sorry) But also we could have: Primrose Gale Peeta (ChristianPrincess22) Effie Cinna (paraskeve) *Random added character* Johanna Finnick Haymitch Plutarch President Snow (Chris-M)
  3. amateursketch711

    Dungeon Crawl and/or other roguelikes?

    I know this might seem weird, a teen being into Dungeon Crawl, a roguelike, one of the oldest kinds of video games, but still. It's fun, and I've spent countless hours playing, and I've never gotten past Level 11 or Dungeon 10. Anybody else like Crawl, or just roguelikes in general?
  4. Dead Beats A Halloween Themed Band/High-School RPG This Game is Currently OPEN NO MORE DEAD BEATS MEMBERS ARE BEING ACCEPTED AT THIS TIME. NEW HUMAN CHARACTERS ARE WELCOME (Especially dudes, we need those) If you have an idea for a NON-BAND MONSTER character please PM me. I won't approve these "just because" you need to have a compelling reason for adding them to the story. How is their being a monster going to improve the plot? (Go ahead and get your intro posts up!) So who are we? Dead Beats. It's a label pegged onto kids like us a lot. We wear our hair to long, play our music too loud and party a bit too hard for most people. Its a bit counter cultural, kind of in your face, edgy and well... a little bit spooky at its core. From the beginning we all knew it would be a sick band name, sure to put us right up their with Poisoned Apple and Motley Boo one day. And you know what? It did. Back home we're superstars but here? Well, we've definitely got a following but most of our fans don't realize that we're actually dead... . . . Nah I'm totally kidding... Only our keyboardist is dead. But we are all monsters. Lead guitar? Pixie. Vocals? Vampire. And me {drums btw.. hi} I'm a werewolf. A mixed bag of characters but we get along alright... usually. You see, we're new to the states... or anywhere. Until last year we kept things on the DLZ {Dimensional Lockdown Zone.... it's complicated, warlocks, force-fields, curfews... no bueno} but thanks to our agent we're officially almost the first band EVER to obtain inter-dimensonal-visas {score!}. We've done well this last tour. Sold out shows. Screaming fans. The works. And then we realized that we're stuck... and there's this guy from our side of the woods {calls himself "The Puppet Master" ... weirdo} whose trying to start all kinds of trouble for the normies. Its up to us to stop him... before it's too late. Tell me about these "Woods"? The Dead Beats arn't from around here... and by that I mean they REALLY arn't from around here. They're from a place called "The Woods" an entirely different dimensional plain where witches, ghosts and spooks of all sorts reign freely. Its a large place and pretty developed. In fact, The Woods is a lot like Terra ("Earth" for you normies) but with a lot more goblins and ghouls. Think "Halloween Town" but the size of a medium sized country. Travel between Terra and The Woods is possible, but strictly regulated. In terms of alternate dimensions, The Woods is actually fairly "close" to Terra and so its possible for residents to "slip through" from one side to the other... especially around Halloween. But you guys are on earth now right? Terra! But yea, as of May 2014 Dead Beats has been touring in the states. The "Bumps in the Night" tour has been a huge success but now we've realized that we're stuck. About two weeks ago all contact was cut with The Woods. We can't go back to The Woods right now, we can't communicate with our families and other than a handful of monsters that are just as confused as we are everyone from The Woods living in Terra seems to have just up and vanished. So what are you gonna do about it? Well, our agent has decided to cancel several shows on our tour and keep us put in Salem, Massachusetts (a hub for people moving to and from The Woods... go figure). He's rented us a house (A creepy old thing right next to a cemetery. Feels like home already.) And enrolled us all in Salem Academy of the Arts, a magnet school here in Salem that's about a half mile from the house. An arts academy? Yep. Salem Academy is still a public school but it caters to those with a focus on the arts. It has special programs for visual arts, music and theatre... They're theatre program is supposed to be ESPECIALLY good according to our agent (of course, he's just trying to convince us to even go). It's just a normal highschool but a little more... dramatic. I guess. Game Rules? Ya'll mostly know the rules but just to have them out there. Past-Tense, third person for all posts to keep things uniform. Ex - "Rudy walked to class." not "I walk to class." Please post your characters name at the top of each post. Keep OT in this thread to a minimum. But if you have something to discuss please post it in the OT thread! Try to post semi-regularly at least maybe. Have Fun!
  5. Jesusismyticket

    Secrets rp?

    I used to do A LOT of secrets rps, and I was curious if any were open?
  6. Foofer

    Pokemon Conquest

    Have you guys played? What do you think? So far I've only beaten a few kingdoms, but I'm really loving the more traditional RPG look.
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