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slycooper

Sci-fi/Horror RP Interest Check

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Right, just a little concept here i'd like to get people's thoughts on. With the DW one starting up (hopefully!) soon this probably won't get posted straight away so if you think you may be too busy for it now but would like to join, then we can always wait or find a way to bring new characters in.

 

 

So! The basic idea is this. This will be an RP inspired by the likes of Alien and Dead Space and is set on a ruined space colony or space station. People will control a group of mercenaries put together and paid for by the Federation (original names to come later xD) to go and find why this place has gone dark and sort it out. Once there the group finds little to no survivors, the place in tatters, and the power slowly going off... And some mysterious screeching in the distance, slowly getting nearer. I can't really give details without spoiling it, but basically they get trapped and must work together to survive, find out what is going on and overcome a bunch of obstacles i'll throw your way :3 

 

Few points:

- This will be a fairly advanced RP. I want to keep it as newbie friendly as possible but this will be more in the style of DnD instead of 'hey you're in a high school, go say hi to people'.

-I will need some dedication from players, not really in terms of posting fast but just not over powering themselves, being too Mary Sue or randomly leaving without giving me notice as we need to work out an exit for them.

- Before entering locations I will post what it is you've walked in on, what it's like, and what can be interacted with. Certain details about the environment may just get PMed to certain people (more on this later). This way it doesn't spiral out of control and it can keep on pace and we can get some fun world building going.

- Chances are there will be stats in this, i'll have different areas you can allocate X amount of points too (Computers, manual labour, scavenging, medical knowledge etc) which will influence what it is you are able to do in the world and what it is I message you. For example if you come across a computer which still has power, if you are low on that skill i'll just say 'there's a computer in the corner but it's password protected'. If you have a high skill you'll get more detail/options like 'Looks like the maintenance's computer. It's an out of date model, should be possible to upload a virus into it and log in..'

- This will primarily be a mystery/survival horror with supernatural elements. There will be some threat but not action packed. Think more Alien than Aliens :P Your primary focus will be exploration with puzzles, world building, overcoming more natural problems together (poisoned atmosphere, haul breech), the *occasional* monster/oh heck no moment, creating character relations and politics and most importantly, figuring out what has happened here. Whether you stop it or just leave is up to you.

- I will also PM people to mess with them just occasionally. While you can be morally good, I can't have people being perfect. These messages will be in the form of different things, such as voices only they are getting on the radio telling them to do X or not trust Y, things they have seen in the background which they can choose to tell others or not etc. You get the idea, I won't spoil it too much! 

- I also want to utilise the group PM feature as paranoia is fun. This is a dangerous place with some hopefully unsavoury characters and you'll need to build up partnerships, keep me CCed in them so I know what's happening but this way you can discuss ideas in character (what's going on, thoughts on others, evil plotting mwahaha). So for example, if you and another person are off exploring this room, this will be a time when they can speak in private. You'll have to be careful though, do this when you aren't alone (i.e. someone was in ear shot) and I may just leak parts of what you said :3 Be smart about it and know people may be planning to back stab! 

 

- I'll try and keep this PG-13... Honest.

- Oh, and characters can die. I'm not going to be harsh about it, but for this to have any tension or to breed tension amongst characters, death needs to be more than something you just decide. I'll refrain from being cheap about it but if you are alone in the dark, no radio contact, weapons and you've got your back to an open space. Something is probably gonna come after you ;)


So, any thoughts? I know it's a bit much but something like this needs a firmer hand and I think the more original elements do add something worth while so long as it is not overused. It'll take quite a lot of time on my part but hopefully for the player the work load won't be so bad and i'll refrain from nagging people too much to post :3 I get you're all very busy and this RP has a good chance of dying if I mess it up but I have a fairly clear idea of the direction it will go and hopefully it's something a bit different and so engaging.

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Sounds cool! But I'm a little busy... Would it be crazy if I just read it and jumped in in like end of March/April?

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No that would be fine! I think it would be quite easy to bring new characters in, whether survivors, scavengers or the likes ^_^

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I like it.  Sounds like it comes with a pretty heavy GM workload though...

 

Are there any friendly or neutral aliens who might be part of/involved with the expedition in some way?  How about robots/androids or Uplifted animals (dolphins/cuttlefish/dogs/whatever) raised to sapience through genetic engineering and/or cybernetic implants?  Speaking of cybernetic implants, will humans have things like that available?

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Looks neat, and I'll try to read up on it. Like Zabs though I'm kinda swamped till summer. Might *possibly* be able to join come mid April but it'll depend on school and where I am applying to interenship. Would be interested in seeing how the stats would work as I've never played a game with them. 

 

So no right now but I'll keep an eye on it. ^_^

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I'm on the same boat as Zabby. The DW game is "light" enough for me right now, but I need to check my schedule before I commit to a game like this. (Getting a job is weird)

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I like it. Sounds like it comes with a pretty heavy GM workload though...

Are there any friendly or neutral aliens who might be part of/involved with the expedition in some way? How about robots/androids or Uplifted animals (dolphins/cuttlefish/dogs/whatever) raised to sapience through genetic engineering and/or cybernetic implants? Speaking of cybernetic implants, will humans have things like that available?

Aye, but I find I get a lot of work done at the same time as writing these things so its good for me :P

No to aliens, I want it to be human only.

Yes to androids, max of one though controlled by a player, and there may be some which will be GMed. Androids aren't too human though in this verse, look sorta like the basic ones in the last Alien game so may not be fun to play.

Augments are fine so long as they aren't powerful, I'll have to check them before they are posted really. Maybe in this verse they're for the rich and elite really so a group of down on their luck mercenaries won't really have the best if any. I want to keep a feeling of powerlessness though which is most important. So no flying boots, metal skin, super hearing etc. If people bring scanners and the like I'll just have reasons for them to be disabled as that removes the skills and makes it too easy. Maybe just keep it to more equipment.

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Cool.  One way to keep things (tech, amount of equipment carried, etc.) limited--if it fits with the rest of the story concept--would be to make the story Realistictm and set it in the relatively near future (~2030's to 2040's or so).  Elon Musk plans to begin colonizing Mars in the 2020's, with the colony growing into a settlement of thousands by the 2040's.  

 

Another possibility could be a floating city on Venus.

 

Either scenario would put any rescue missions months away at minimum (due to launch windows and travel time), adding to the sense of isolation.  Even radio communications would take several minutes to get back and forth, so a real-time conversation with a base on Earth would be impossible, even without signals being blocked (hint, hint).

 

If the "EmDrive" should happen to work, the outpost could be further out, maybe on Europa or Titan where (presumably hostile) life might be more plausible.

 

Using a scenario and time frame like this would put a Realistictm limit on tech like cybernetic implants, genetic engineering, nanotechnology, and A.I..  Using Realistictm rocketry would limit the amount of equipment characters could have (e.g. no tanks, powered combat armor, maybe only one grenade launcher/other heavy weapon for the entire team) due to the expense and limits of rocket propulsion.

 

We can handwave around an Alien type scenario (ships with better-than-real propulsion systems, artificial gravity, etc.) if necessary or desirable (i.e., ignore questions like, "If they've got artificial gravity and faster-than-light travel, which we have no idea how to do yet, how come they still don't have genetic engineering or wearable supercomputers, which we already know a lot more about?") in the interests of storytelling, but I thought I'd just throw this out there. :) 

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*reads Logos' post and brain shrivels up a little bit* Some people just remind me that I'm never going to be very smart. ~(@_@~)

 

But hey, I'm pretty down with making a non-perfect, perfectly expendable character or two. I dunno about the puzzle part though. I'm reeeaaaally bad/predictable at coming up with stuff like that. I haven't RPed in several years either. *gets the newbie jitters*

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Puzzle bit is really just about using the environment etc to overcome certain obstacles like locked doors, monsters and deciding on what the group should even do.

As for the stuff Logos, it won't be too near future as the back story needs a few years to realistically happen. I've got a few ideas so it won't be a problem x

I'll make the intro when I can and then people can get their profiles ready. It may take a bit before we start though, we probs need a minimum of 4-5 characters before we start and I'll need a fair bit to get all of the minutiae in order :)

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Is there any restrictions for the characters?

Hmmmm give me time for a definite list but it will be things such as no children/young teenagers (its gonna be dark but not killing school girls dark), characters who start the RP are a part of this group of mercenaries who have been put together by le company who owns the station and so you need a reason as to why they are chosen and would take a suspicious job. This doesn't mean 'cuz they're teh best' but is more about certain vices like debts to pay, they messed up a previous job and so need to do it to stay on the payroll, they've been promised certain rewards like cybernetics if they do the job etc. Obviously they can have some degree of altruistic reasons but we can't have every character like that. Be creative basically! Why is he or she a mercenary and what is their driving factor.

Errr what else... No overpowering your guys. Its horror, not die hard. I'll be having a space where you can bring equipment. I haven't decided the limit yet but you can start thinking about it.

This is a group who has only been together a short time, you can have characters know each other previously but you'll need to liaise with them as to if that's okay.

Cybernetics/equipment are allowed but they must be realistic. No fireballs or anything but stuff like a metal limb, holographic computers databases, oxygen supplies very basic droids are fine. Probably limit to one, maaaaybe two at most. Basically make sure everything has a limitation. Droids can't kill the monsters in this nor should they be able to bypass every door and computer, oxygen supplies have time limits, you know the drill.

As for stats I will get back to you with precise categories :)

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For the character points/stats/dice-rolling aspects of the game, GURPS (the Generic Universal Role-Playing System) might be a good option.  "GURPS Lite," a summary version of the rules is available as a free download for anyone who doesn't already have GURPS.  I do have the GURPS Basic Set, along with several other GURPS books that could be useful (Compendium I and II, Transhuman Space, GURPS Martial Arts, and some others that could be used to specify the monsters' powers and effects), so if we went that route, players could describe their implants, skills, etc. and I could look up equivalents and specify point costs, game effects (e.g. damage done if it's a weapon, skill bonuses, etc.) and the player could determine if they can "afford" it.

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I'll give it a think ^_^ Tbh I was thinking maybe dice rolls in-game would be a bit frustrating for people as well as mess up the pace of the action. Instead I was thinking about the skills influencing possibilities, for example the tech specialist one I mentioned earlier, or say if someone had medical knowledge they would be able to see cause of death better and/or heal people up in more effective ways or at all. Again, 'twould be done via PM so they can decide if they still want to do it (maybe you don't like the guy who got shot :P). I think the best way to do it would be to PM the GM and say, here's my plan, seeing my skills, what options will you give me? And then they can write a post without having to stop and start all the time.

 

 

Forgive me if i'm not that clear, i've been focusing more on backstory right now than player logistics. I'm thinking though this would be better if skills are more used as a reason to build up partnerships with certain characters (i.e. ones who are good at your weakness), make you think twice about killing certain people, make 'stronger' characters more intimidating and use htem to implement things which are down to people's creativity. I want the thought process involved in decision making to be more of a focus than the logistics of achieving it, if that makes sense?

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For some reason Star Trek kept coming to mind while I was reading this xD I'm in!

Federation doing that? :P *gonna change it anyway to a private org*

Certainly a bit trekkie, just without warn fuzzy feels :3

Awesomeness! Just to warn people again, this is going to be a pretty advanced RP, with a fair few rules and factors to think about while having to still role play. Hence, if you're gonna uncover everything you'll have to play smart so please only join if you think you're up to it ^_^ otherwise you'll just get a bit lost and it'll be fairly miserable for you to play. But a part from that the thread should be up by the end of the week so you all know what you're having to do for your charries.

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I sent out the bat signal :3 it ain't a horror RP without ol TJ <3

Assuming he sticks around. *makes grumpy face*

 

Also, it's very likely that I will have a lot more free time after March 18th....

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Full topic is up now, so no point cluttering this thread <3 Everyone okay with what they're doing? I know the whole vagueness on equip/cybernetics is a bit irksome v.v Also don't feel cybernetics are necessary, in fact it may even help you out down the line  :whistle:

Edited by slycooper

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Hey-up, just to give people an idea on what is going on, we're expecting two more profiles to join the mercenaries at which point we can get the action going and land the ship. If you want to join still or make a new profile can you let me know. I think we're full now on the initial group front so any new people would need to be discussed so it doesn't become too cluttered.

 

Thanks as ever guys! NOW LETS GO OUT THERE AND FINISH AN RP FOR ONCE.

Edited by slycooper

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